Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Originally posted by Peppered Pig:Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects. So I'll probably end up using both programs. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. I don't have any issues on my desktop PC.įor Aseprite, the UI got really annoying and jarrying to use. It tends to lag more with my laptop which could get annoying while drawing. I was using ctrl-v to get the image and whenever ive used it in the past, it has always pasted the image with the actual resolution.Īlthough my issue was tested with pixel mode the same issue applies for vector mode with a vector layer as when im looking at any sloped edge it appears more pixelated than it needs to be because the pixels on the sloped edge of the vector shape are bigger than the size of the pixels of my screen).Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. i dont think its an issue of importing image quality either because the two icons on the right were pasted at the same time and one is lower quality than the other. Im pretty sure the picture i took was on vector mode on a pixel layer because i dont think ive used pixel mode yet. I already knew both pictures were going to be somewhat pixelated because i was using a screenshot that wasn't converted to vector (especially because it was on a pixel layer), my issue was the massive difference between the resolution shown on the canvas while editing (easier seen when zoomed out), and my screen resolution. (No clue why the grey gets lighter on the pixelated one (i checked glow was off) but the pixelatedness is a bigger issue imo) (screenshot of hexels icon from the taskbar pasted into hexels (icon on the left) then zoomed out until its the same size as the hexels icon on the taskbar and then screenshotted with the taskbar icon (two icons on the right) all zoomed in so its easier to see in the final screenshot - top right icon is the one that is displayed in hexels and its considerably more pixelated) Heres a screenshot to show what the pixelatedness looks like: The extra detail could really help when looking at large images that are zoomed out so it would be nice if this issue was fixed. I tried to look for a supersampling setting of sorts but found nothing. Just from looking at text its obvious that it doesnt really support 4k screens (most software doesnt though so im used to pixelated text and icons) but one thing i was confused about was the fact the canvas itself was pixelated when hexels are vector based so they shouldnt have an issue becoming more detailed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |